Raya Kennedy
Raya Kennedy
Creating all day.
Milwaukee, United States

Summary

I am currently a content director supporting content creation and delivery for a design build company in the financial sector. In my spare time I am a freelance illustrator and 3D modeler, as well as an Indie Game developer with 1 released game and another on the way.

Skills

Digital PaintingMatte PaintingMotion GraphicsHard Surface ModelingMarketing IllustrationUI DesignWorld BuildingVideo EditingPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Corel Painter
Corel Painter
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Figma
Figma

Experience

  • Content Director at La Macchia Group LLC
    Milwaukee, US
    November 2022 - Present

    I interact with clients in the financial sector determining their content needs, develop pricing, contract freelancers, and develop content in house using multi-media tools such as After Effects, Unreal Engine 5, and 3DS Max.

    I also help consult and train these organizations marketing teams as well as support their content release schedule for a year or longer.

  • Graphic Visualization Designer at La Macchia Group
    Milwaukee
    August 2017 - November 2022

    I work as the sole 3d modeler and renderer doing Architectural Visualization for credit unions and banks. As well as creating virtual reality walk throughs for clients on demand and for large conferences.

  • Graphic Illustrator at Fashion Angels
    Milwaukee, United States of America
    January 2013 - January 2014

    I worked in a high stress environment cranking out toy and graphic designs. Creating things from sketch to functional product including designing the packaging and physically constructing it for clients. Clients included Disney, Mattel, Toys R' Us, My Little Pony, and other smaller brands.